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- ___________________________________________________________________________
-
- Sokoban for Windows
- Release 2.2.5
-
- Copyright (c) 1992 Allan B. Liss
-
- Internet: lissab@lldmpc.dnet.dupont.com
- CIS: 76247,642
- Snail: P.O. Box 9171, Wilmington DE 19802
-
- Sokoban for Windows, Release 2.2.5, is being released as Freeware.
- This means that this product may be copied and distributed freely for
- non-commercial purposes only. If you represent a shareware clearing
- house, it is assumed that your charges are for media and overhead, so
- you may include this product in your catalog.
-
- The author makes no guarantees or warrantees regarding the suitability
- of this product for any given task.
- ___________________________________________________________________________
-
-
- You are looking at the file SOKO.TXT.
-
-
- Sokoban is a classic puzzle game in which you assume the role of
- an overworked stockboy (stockperson?) in a large warehouse. To earn
- your wages, you must neatly pack a set of crates onto the platforms
- provided on each of the increasingly difficult levels. Pushing heavy
- crates around is hard work, so it's in your best interest to
- minimize the amount of moving and pushing you do to finish a level.
-
-
- Sokoban for Windows is my attempt to port this frustrating game to the
- Microsoft Windows 3.x environment. The game distribution includes:
-
- SOKO.TXT you're looking at it
- SOKO.EXE the game
- SOKO.HLP the Windows help file
-
- After you run the game, two new files will be created:
-
- SOKO.INI initialization file
- SOKO.SCO high score / saved game file
-
- The only files absolutely required to run the game are SOKO.EXE and
- SOKO.HLP. Just copy them to the same directory and create a program
- item in one of Windows' Program Manager groups. If you're using OS/2
- 2.0's WorkPlace Shell, make sure to set KBD_ALTHOME_BYPASS to ON in
- the WIN-OS/2 in the program's Settings notebook if you wish to use the
- Alt-Home accelerator key.
-
-
- The game is not shipped with a score file. This means that the only
- thing you can reasonably do when you load the game is to select "New"
- from the Game menu. The window will fill with the first puzzle. The
- "soko-ban" (Japanese for "warehouse man") is the little red devil
- toward the lower right corner, and you move it with the cursor keys
- (up, down, left, right). The mouse is not used. To complete the
- level, you must push all the boxes into the black platform area at the
- right of the screen. If you push a box into a corner (except for in
- the platform area), you're stuck and will have to restart the level by
- selecting "Undo Level" from the Move menu. When you've pushed all the
- boxes into the platform, you advance to the next level. Make sure to
- save your game when you complete the level! There's an auto-save
- option you can select in case you forget.
-
- When you complete all 50 puzzles, you get a cutesy little animation to
- stare at for hours and hours with your raster-burned glazzies.
-
- Here's what the menu items do:
-
- Game
-
- New Start a new game
-
- Open Open a previously saved game from
- the score file (if you have one)
-
- Save Save the game. This saves the last
- level you succesfully completed
- as well as the number of moves and
- pushes it took you to complete it.
- You can't save a 'level in progress'.
- This item is grayed if you have
- set the Autosave option or if the
- game has been saved already.
-
- Exit ...if you don't like to use Alt-F4.
-
- Move
-
- Undo last Take back your last move. Sometimes
- you accidentally push a box one too
- many spaces...that's what this is for.
-
- Undo level Restart the current level from the
- beginning. For when you've made the
- level unsolvable.
-
- Save position Save your current position. This is
- handy when you make a set of moves
- that you suspect are correct, but
- you aren't sure how to proceed. You
- can Restore Position later instead
- of restarting the entire level. Saved
- positions are lost when you restart
- or advance levels, or when you exit
- the game.
-
- Restore position See above.
-
- Options
-
- Autosave Automatically save the game each time
- you successfully complete a level.
-
- Noise Enable annoying noises for when you
- try to walk through walls, etc.
-
- Animate Enable fancy wipes for restarting
- levels, etc. Can be frustrating on
- slow machines.
-
- Help
-
- The usual Windows help.
-
-
-
- I will consider working on a version with a level editor if I see
- enough demand for it. If you find bugs or have any suggestions on how
- to otherwise improve the game, send me e-mail (the Internet address
- gets checked most frequently).
-
-
- If you like the game, give a copy to somebody. If you _really_ like
- it, send me money -- this will encourage me to release more free
- games. If you REALLY, REALLY like the game, consider me for a
- position on your staff, especially if your company is in the
- Northwest. I'm an systems analyst experienced with applications
- development on a variety of platforms.
-
-
- Enjoy!
-
-
-
-
-